1. Take the test on Skyward.
2. How does the Design Cycle apply to the real world?
I will use it in practically any job I get (except maybe a hobo).
3. Answer the Design Brief questions below:
* How will this video game serve my community?
It will teach kids about STEM principles.
*How can my learning help my community?
It will advance kids' learning.
*How do we live in relation to each other?
We serve each other in an endless loop.
*How does this help others?
I will help someone, and eventually, that person will help someone who helps someone who helps me.
*What are the requirements for this assignment?
I have to make a video game to teach elementary-level kids about science, technology, engineering, and math.
What game platform are you using?


4. Brainstorm ideas - get the chart from me.
5. Select one of your ideas and justify your choice.
I will do the explorer one because it seems like the best idea.
6. Does your idea meet all of the requirements in the Design Brief?
7. Does your idea answer all the questions in the Design Brief?
8. Use the story board paper to plan your video game.
9. Explain how you will use your time to get your project finished in 14 days:

  • Day 1: I will create the Addition Chamber.
  • Day 2: I will edit the Addition Chamber.
  • Day 3: I will complete the Additon Chamber
  • Day 4: I will create the Monkey Room.
  • Day 5: I will edit the Monkey Room.
  • Day 6: I will edit the Monkey Room some more.
  • Day 7: I will complete the Monkey Room.
  • Day 8: I will create the Keyboard Room.
  • Day 9: I will edit the Keyboard Room.
  • Day 10: I will edit the Keyboard Room some more.

  • Use appropriate software create your video game . (and be nice to my computer!)
  • Follow your plan and story board.
  • Pay attention to the quality of your presentation!

10. If you made any changes to your plan or story board, explain why you changed it:
  • Why did you change your plan?
    • My plan needed adjusting so that it met all of the STEM principles.
  • Why did you change your story board?
11. How could you improve your game?
12. Does your game meet all of the requirements?
13. Share your video game with at least one friend. What did he/she like about your game?
14. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
  • Investigate: Nothing
  • Plan: Storyboard
  • Create: Nothing
  • Evaluate: Nothing

15. Were you responsible in using the software, Internet, pictures, and computer?
16. How can my learning help my community?
17. What grade do you deserve on this project? (1 - 6)
a 4 or a 5.

18. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
Yes I did. I looked forward to answering these questions. :-)
19. What grade do you deserve on your attitude? (1 - 6